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Mining — the full questline

From your first pickaxe to the adamantium seams. Seven steps, in order.

  • 1. Pickaxe
  • 2. 500 dwarves
  • 3. Iron Mine ticket
  • 4. Kalder's errand
  • 5. The lost miner
  • 6. Hand in the document
  • 7. Deep Mine ticket

1 Get your pickaxe

Dougal, the master miner — near Kazordoon

  1. Say hi, then mining.
  2. He offers to take you on. Say apprentice, then yes.
  3. He hands you a Copper Pickaxe.
It is free and needs nothing done first. Anyone can walk up to Dougal at level 1 and walk away with a pick. Everything else on this page comes after it.

Getting there — the Forge Teleport

Dougal stands in the forge. Two teleports lead to it:

Forge Teleport — Edron Temple.
Forge Teleport — Edron Temple.
Forge Teleport — Thais Depot.
Forge Teleport — Thais Depot.

2 Kill 500 dwarves

Dougal again — this is what opens the Iron Mine

  1. Ask Dougal about work, then say accept.
  2. Kill 500 dwarves in the deep tunnels. Every kind counts:
Counts towards the task
dwarf · dwarf soldier · dwarf guard · dwarf geomancer · dwarf henchman · dwarf miner
Ask him about work at any time to hear your running total. When you reach 500, ask once more — that conversation is what grants the access, the kill alone does not.
The custom dwarf spawns, on Cormaya.
The custom dwarf spawns, on Cormaya.

3 Buy your first ticket

The Mine Foreman — at the mouth of the Iron Mine

  1. Say hi, then ticket, then yes. It costs 1,000 gold.
  2. Walk south past him and cross the pressure plates. That is where your hour starts.
  3. Mine copper and iron until the clock runs out.
The clock never pauses. Step back out through the plates for even a moment and the session ends right there — going back in costs another ticket. Buy it, go in, and stay in until you are done.
The Iron Mine gate, near Kawill the blessing NPC.
The Iron Mine gate, near Kawill the blessing NPC.

4 Take Kalder's errand

Kalder, the surveyor — he decides who goes into the deep seams

  1. Say hi, then mission.
  2. He tells you about a miner of his who went down to chart the lower workings and never came back. Say yes to go looking.
Kalder will not talk business until the dwarf task is done. If he sends you back to Dougal, that is why. He does not check your level here.
Kalder, near the Kazordoon depot.
Kalder, near the Kazordoon depot.

5 Find the lost miner

Somewhere in the old workings — a body nobody brought home

  1. Search the old workings for the corpse.
  2. Use it (right-click → Use). Inside his jacket is the Secret Document.
The body will only give up the document after Kalder has sent you. Find it first and all you get is a description — that is not a bug, come back once you have taken the errand.
The way in — the corpse is inside the cave.
The way in — the corpse is inside the cave.
The corpse, up close.
The corpse, up close.

6 Hand in the document

Back to Kalder

  1. With the Secret Document in your backpack, say hi, then mission.
  2. He takes the notes and opens the seam. Permanently, for that character.

7 Descend into the Deep Mine

The Deep Mine Foreman — at the mouth of the second mine

  1. Say hi, then ticket, then yes. It costs 5,000 gold.
  2. Cross the plates. Same rules: one hour, no pausing.
Level 80 is required to pass the gate, not to do the errand. You can finish steps 4 to 6 at any level and simply have the way waiting for you.
The Deep Mine gate, under the Kazordoon depot.
The Deep Mine gate, under the Kazordoon depot.

What each mine holds

MineTicketSessionOres
Iron Mine1,000 gp1 hourCopper, iron
Deep Mine5,000 gp1 hourCoal, gold, adamantium
Bring your best pickaxe. The tier decides how many strikes each use makes — a copper pick swings once, an aetherium pick seven times. Same vein, same minute, seven times the ore. See the Mining guide for the whole system.
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