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Custom Quests

Questlines you will not find on any other server. Step by step, with the real numbers.

Training yards from level 1 Two mining quests No spoilers withheld

Brogar's Errand — the Training Golems

Training Golems stand in two yards, one in Thais and one in Edron. They never die, they never hurt you, and you can hit them all day to train your weapon skills and shielding. Both yards are behind a locked door, and Brogar the dwarf keeps the key.

This is the first quest you should do. It has no combat in it and it is designed to be finished straight out of Rookgaard.

  1. Find Brogar in the forge near Kazordoon, among the moulds and pipes.
  2. Say hi, then mission. He asks for 20 Copper Ore.
  3. Get your free pickaxe from Dougal, the master miner. He hands a Copper Pickaxe to any apprentice who asks — it costs nothing and needs nothing done first.
  4. Mine 20 copper. Copper is the only ore that needs mining level 1, so a brand new character can do it — see the Mining guide for where the veins are.
  5. Go back, say mission, then yes.

Reward

  • Permanent access to both training yards, Thais and Edron. One errand opens both, and any yard added later.
  • A training weapon matched to your vocation to get you started.

How to use the golems: walk up and attack one to train normally, or use an exercise weapon on it — do not try to equip the weapon, it goes in the hand of nobody. Each charge is worth a fixed amount of training and the weapon breaks when it runs out.

The Dwarf Task — opening the Iron Mine

Anyone can mine the veins scattered around the world. The mines are different: closed caves, packed with veins, that you pay to enter for an hour at a time. The first one has to be earned.

  1. Talk to Dougal and ask about the mine.
  2. He sends you to kill 500 dwarves. Every kind counts: dwarf, dwarf soldier, dwarf guard, dwarf geomancer, dwarf henchman and dwarf miner.
  3. Ask him about the mine again at any point to hear your running total.
  4. At 500, the Iron Mine opens.
MineEntryTimeWhat is in it
Iron Mine10,000 gold1 hourCopper and iron, packed together

You pay the foreman at the gate each time you go in. There is an exit portal inside if you want to leave early; otherwise you are sent out when the hour is up.

Reward

  • The Iron Mine, open for as long as you keep paying the foreman.
  • Pickaxes become craftable in the forge. Dougal's free Copper Pickaxe is a one-off gift; from here on you can forge your own and upgrade them a tier at a time, all the way to the aetherium pick.

The Deep Mine

Dougal's second job, and the only way to reach adamantium in quantity.

  1. Finish the Dwarf Task first.
  2. Reach level 80. Dougal will not discuss it before that.
  3. Ask him about the deep mine.
MineEntryTimeWhat is in it
Deep Mine20,000 gold1 hourCoal and adamantium

Worth knowing

Mining skill gates the ore, not the mapYou can stand in front of an adamantium vein at mining level 5 and get nothing out of it. Copper 1, coal 5, iron 10, gold 25, adamantium 40, ancient 60.
Your pickaxe is your speedThe tier decides how many strikes each use makes, from 1 with a copper pick up to 7 with an aetherium one. Same vein, seven times the yield.
Scattered veins beat mines for prismsVeins out in the world have roughly a 10% prism chance and deplete; the paid mines have a fraction of that but never run dry. Different tools for different jobs.
Training does not work in a protection zoneNor with a hostile monster nearby — your Training Monk withdraws if anything dangerous comes within six tiles. The golem yards are safe ground.
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